Game sound designer turned rave kid — based in France, making noise across both worlds.
I've designed sounds for the indie stealth adventure game Aveliana and composed the interactive soundtrack for indie puzzle game ²Pattern. These days, my main focus is on techno and rave-inspired projects — both in the studio and behind the decks — with a special love for the raw energy of the ’90s scene. That said, I’m always open to collaborations, especially on game projects where music and sound can play a big role.
As for the tools, I mainly work with Ableton, live recordings and FMOD. Also a shameless AI enthusiast; if it's not for you, the internet is a big place.
Most of my older works are under Creative Commons Licence: here !